AI Insights · Timothy · January 2022
Top 5 io Games Performance on Android in the Middle East - Q4 2021
Discover the performance of the top 5 io games on Android in the Middle East during Q4 2021, with insights on downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 io games on the Android platform in the Middle East displayed varied performance in terms of weekly downloads, revenue, and active users. Here, we take a closer look at the trends for each game.
Snake.io - Fun Snake .io Games from Kooapps Games saw a steady performance in weekly downloads and active users. The game started the quarter with approximately 45.8K downloads, reaching a peak of around 51.8K by the end of December. Its weekly active users also showed a consistent trend, starting at 532K and ending at around 546K. Revenue for the game fluctuated, with a peak of $75 at the beginning of October and ending the quarter with $55.
Monster Evolution: Demon DNA by Homa experienced a downward trend in weekly downloads, starting at about 28.8K and dropping to 10.2K by the end of December. Active users also followed a similar pattern, beginning the quarter with 39.2K and ending with 38.8K. Revenue remained negligible throughout the quarter.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES showed fluctuations in weekly downloads and active users. The game started with roughly 22K downloads and saw a minor peak at 21.2K by the last week of December. Active users started at 192K, dipping to 148K mid-quarter, and ending at 166K. Revenue for the game saw a peak of $163 in the final week of December.
Paper.io 2 by VOODOO experienced a fluctuating trend in downloads and active users. Downloads began at 22K, dipped to around 6.3K mid-October, and then recovered to 12.6K by the end of the quarter. Active users followed a similar trend, starting at 108K, dipping to around 67K, and ending at 89K. Revenue remained minimal, peaking at $28 in the week of December 20.
Fish.IO - Hungry Fish from ABI Games Studio showed significant growth in weekly downloads and active users toward the end of the quarter. The game started with 20.9K downloads, reaching a peak of 23.8K in mid-December. Active users also saw a significant rise, starting at 32.8K and peaking at 50.5K by December 20. Revenue saw minor peaks, reaching up to $25 in the week of December 20.
These trends provide a snapshot of the performance of the top 5 io games on Android in the Middle East during Q4 2021. For more detailed insights and data, visit Sensor Tower.